Desert Treasure

Start: Begin by speaking to the Archaeologist at the Bedabin Camp.
Skills: 50 Firemaking, 50 Magic, 10 Slayer, 53 Thieving.
Quests: The DigSite Quest, Priest in Peril, The Temple of Ikov, The Tourist Trap,
Troll Stronghold, Waterfall Quest.
What You Need: 20+ Prayer Potion (4 dose); 10-15 Shantay Passes or a Camulet
and Ugthanki Dung to recharge it; Waterskin(s) (4) and Desert Robes are suggested;
Charcoal; Tinder Box; a Pestle and Mortar; Spice (not Gnome Spice); a Cake (or
something else 'sweet'); 1 Silver Bar; 1 Blood Rune; Climbing Boots; Spiked Boots
(see 'rewards' in quest guide); a Facemask; 1-50+ Lockpicks; 6 Molten Glass; 6
Steel Bars; some Ashes; 12 Magic Logs; 1 set of Normal Bones; the Ice Gloves;
and at least 650 coins.

Recommended Skills: A high Agility level will be a distinct advantage, ability to
defeat extremely tough enemies above level 150, 43+ Prayer, 60+ Magic, 60+ Attack,
it can be done without Prayer for pures but it may be much harder, 38+ Herblore.
Recommended Quests: Enakhra's Lament, for Camulet teleportation; Heroes Quest,
so you already have the Ice Gloves, and so you can recharge glories; Garden of Tranquillity,
Ring of Charos (a) for cheaper carpet rides; The Feud, for cheaper carpet rides; Eadgar's
Ruse, for Trollheim teleport; Nature Spirit, to get through the swamp without losing food
to Ghasts via the use of Druid Pouches; In Search of the Myreque, for a faster and less
dangerous way to the Graveyard (and less risk of losing food if you haven't done Nature
Spirit); Fairy Tale Part 2: Cure a Queen, for Fairy Ring transportation system.